SO, WHAT IS YUME?

A company built around play.

Yume Corporation started in 2014 as a tiny online entertainment studio. It kept growing because the things around the games — rewards, support, events and community tools — turned out to matter just as much as the games themselves.

YUMEEST.2014ONLINE ENTERTAINMENT
FROM THE ARCHIVE

How we got here.

Yume Interactive opens

A handful of small social games and community experiments.

The tools become products

Support, events and persistent community systems get their own teams.

Yume Corporation

The studio reorganises under the Yume Corporation name.

Systems Workshop opens

Internal infrastructure is pulled into one permanent engineering group.

The Yume Bots arrive

Yume Fun, Yume Util and Yume Mod become the newest Yume-operated services.

INSIDE THE BUILDING

Who does what?

Not every part of Yume is public-facing. This is the simple version of the company directory.

04Yume LabsPrototypes & researchRESTRICTED
03Systems WorkshopInfrastructure & integrations
02Guest OperationsSupport & service teams
01Entertainment StudioGames, events & prizes
GReceptionVisitors & company communications
Holding image used for Elias Crowe
ELIAS CROWE • CHIEF EXECUTIVE
Founder, 2014

Elias Crowe

Crowe founded Yume Interactive in 2014 and still leads Yume Corporation today. Company strategy, major acquisitions and new operating programmes remain under the Executive Office.

He is intentionally less visible than most of Yume's public-facing teams. Company communications are normally issued under the Yume Corporation name rather than through a personal profile.

“Build something people notice when it disappears.”

Elias Crowe Founder & Chief Executive Officer

OLD YUME

Things we've made.

Not every programme is still around, but bits of them keep turning up in newer work.

YUME PLAY2014–

Social games and community events.

YUME RELAY2018–

Queues, notices and scheduled service systems.

YUME LABS2020–

Prototype interaction systems.

YUME ARCHIVE2022–

Preservation of retired projects and internal media.

12years operating
4core departments
3Yume Bots acquired
1very overworked reception printer