Yume Interactive opens
A handful of small social games and community experiments.
Yume Corporation started in 2014 as a tiny online entertainment studio. It kept growing because the things around the games — rewards, support, events and community tools — turned out to matter just as much as the games themselves.
A handful of small social games and community experiments.
Support, events and persistent community systems get their own teams.
The studio reorganises under the Yume Corporation name.
Internal infrastructure is pulled into one permanent engineering group.
Yume Fun, Yume Util and Yume Mod become the newest Yume-operated services.
Not every part of Yume is public-facing. This is the simple version of the company directory.

Crowe founded Yume Interactive in 2014 and still leads Yume Corporation today. Company strategy, major acquisitions and new operating programmes remain under the Executive Office.
He is intentionally less visible than most of Yume's public-facing teams. Company communications are normally issued under the Yume Corporation name rather than through a personal profile.
“Build something people notice when it disappears.”
Elias Crowe Founder & Chief Executive Officer
Not every programme is still around, but bits of them keep turning up in newer work.
Social games and community events.
Queues, notices and scheduled service systems.
Prototype interaction systems.
Preservation of retired projects and internal media.